![]() ![]() ![]() The top post on the game's subreddit is a guide by a traffic engineer and their city has an amaaaaaziiiing traffic flow.īut secondly, it's still a game and so it can't perfectly capture real life. ![]() A big part of why traffic is so much worse than real life is the time scale. A real world city may have 50x more people going to and from work than Cities Skylines, but they also have 50x longer to get there. I can't find specific numbers, but if a citizen doesn't reach their destination in just a few minutes they are either reset or may lose that job (or both). I know people who have a 90 minute commute, this is longer than an entire Skyline's citizen's day. The traffic system by default also isn't tied into the day/night cycle (day/night was added to the game in a later patch and fleshed out more with an expansion). CITIES SKYLINES TRAFFIC MANAGER PRESIDENT EDITION PATCH So citizens leave for work/school at all times of day making the traffic feel more active than it should be. The Rush Hour mod fixes this, for example, and at 9am you'll have disgusting backed up traffic and 3am an ambulance can cross your city in seconds because streets are barren. CITIES SKYLINES TRAFFIC MANAGER PRESIDENT EDITION MOD Still, a good rule of thumb from C:S communities is to multiply your population by 10x and that's how large of a real-world city matches yours. (For example my 250k city runs more like a real-world 2.5million city). My biggest problem here is that services like garbage and police don't seem to give a crap how close something is to them. CITIES SKYLINES TRAFFIC MANAGER PRESIDENT EDITION PATCH.CITIES SKYLINES TRAFFIC MANAGER PRESIDENT EDITION DRIVER.CITIES SKYLINES TRAFFIC MANAGER PRESIDENT EDITION DRIVERS.CITIES SKYLINES TRAFFIC MANAGER PRESIDENT EDITION MOD.CITIES SKYLINES TRAFFIC MANAGER PRESIDENT EDITION HOW TO. ![]()
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